Explore My Work
Browse my technical art, tools, workflows, and project work by category.
About
Learn more about my background, experience, technical-art focus, and professional work.
Unity
Shaders, particle systems, animation, C# tools, UI, asset systems, lighting, and production workflows.
Unreal
Materials, Niagara, Blueprints, real-time effects, and technical-art exploration.
Cocos Creator
JavaScript components, UI animation, interactive systems, and production workflows.
Maya
Python and MEL tools, asset creation, automation, validation, and export workflows.
Photoshop
Game art, UI assets, image processing, visual development, and JSX automation tools.
Python
Automation, utilities, production tools, pipeline scripting, and workflow development.
Contact
Get in touch for technical-art, game-development, tools, and production opportunities.
Portfolio Migration in Progress
I’m currently migrating my technical art portfolio and project content to this new website.
While I'm still building and updating the new site, some of my work may not be available here yet.
Until the migration is complete, please visit my existing portfolio at khucker3d.carbonmade.com to view my full body of work.