Kellie Hucker

Senior Technical Artist & Game Development Leader

Real-Time VFX • Shaders • Tools • Animation • Pipelines

About Me

I am a senior technical artist with deep experience building and modernizing real-time art, animation, and FX pipelines for Unity-based games and land-based slot content. I specialize in translating artistic vision into performant, scalable systems by combining shader development, tooling, and workflow design to support both artists and engineers.

My experience includes real-time animation and FX systems, custom HLSL shader development (sprite animation, flipbooks, recoloring, glow effects, UV scrolling), and reusable component-driven workflows that reduce reliance on baked animation and image-sequence pipelines.

I regularly build artist-facing tools to accelerate production, including Bezier path animation utilities, asset validation and cleanup tools, and standardized texture import and preset systems.

I have extensive hands-on experience with Unity, shader and particle systems, UI workflows, high-resolution asset integration, and performance-conscious content pipelines for both mobile and high-end cabinet hardware.

I collaborate closely with engineers and artists to identify bottlenecks, speed up iteration, and deliver maintainable solutions backed by clear technical documentation and best practices.

Throughout my career, I have contributed to and supported live products across various genres, including casual and casino games, at studios such as Ainsworth, PeopleFun, Self Aware Games, and Zynga. I have worked on titles such as Wordscapes, Big Fish Casino, Poker, Farmville, and Spore.

I bring a calm, systems-oriented approach to complex production environments and thrive in roles that value clarity, craftsmanship, and collaboration.

Mahalo,
Kellie Hucker

My Core Skills

Shader Development
Asset Components
Editor Tools
Content Optimization
Real-Time VFX & Animation

My Work History

Ainsworth

Land-based slot game development and technical-art production.

PeopleFun

Mobile game development and production support.

Self Aware Games

Big Fish / Product Madness game development and technical-art work.

Zynga

Game development, production pipelines, and live-product support.

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